13 (hide armor)
11 (2d8+2)
walk 30 ft.
Perception +2, Survival +2
any one language (usually Common)
1/4
As a bonus action, the anarch can move up to its speed toward a hostile creature it can see.
The anarch deals double damage to objects and structures.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage, or 7 (1d10 + 2) piercing damage if used with two hands.