Anarch

Medium humanoid (any race), Chaotic Neutral

Armor Class

13 (hide armor)

Hit Points

11 (2d8+2)

Speed

walk 30 ft.

Skills

Perception +2, Survival +2

Languages

any one language (usually Common)

Challenge

1/4

Aggressive

As a bonus action, the anarch can move up to its speed toward a hostile creature it can see.

Siege Monster

The anarch deals double damage to objects and structures.

Actions

Spiked Club

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage, or 7 (1d10 + 2) piercing damage if used with two hands.