13 (hide armor)
58 (9d8+18)
walk 30 ft.
Nature +1, Stealth +3, Survival +4
darkvision 60 ft.
Common, Orc
3
The anchorite can use its action to polymorph into a boar or back into its true form, which is humanoid. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
The anchorite's innate spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no material components: • 3/Day: thunderwave (2d8 damage) • 1/Day each: augury, bless, lightning bolt (8d6 damage), revivify
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.