Ancient Chronomancer

Medium humanoid (construct), neutral

Armor Class

16 (natural armor)

Hit Points

67 (9d8+27)

Speed

30 ft.

Saves

Int +6, Wis +5

Skills

Arcane +6, History +6

Damage Immunities

poison

Condition Immunities

exhaustion, paralyzed, petrified, poisoned

Senses

darkvision 60 ft.

Languages

any four languages

Challenge

7

Spellcasting

The chronomancer is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The chronomancer has following wiard spells prepared: • Cantrips (at will): blade ward, mage hand, ray of frost, prestidigitation • 1st level (4 slots): detect magic, expeditious retreat, magic missile, shield • 2nd level (3 slots): hold person, misty step • 3rd level (3 slots): blink, haste, slow • 4th level (3 slots): banishment, dimension door • 5th level (1 slots): cone of cold

Actions

Unmake

The chronomancer choses one creature it can see within 60 feet of it, causing the target's flesh to rapidly age and decompose. The target must make a DC 14 Consitution saving throw, taking 16 (3d10) necrotic damage on a failed save. or half as much damage on a successful one.