16 (natural armor)
67 (9d8+27)
30 ft.
Int +6, Wis +5
Arcane +6, History +6
poison
exhaustion, paralyzed, petrified, poisoned
darkvision 60 ft.
any four languages
7
The chronomancer is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The chronomancer has following wiard spells prepared: • Cantrips (at will): blade ward, mage hand, ray of frost, prestidigitation • 1st level (4 slots): detect magic, expeditious retreat, magic missile, shield • 2nd level (3 slots): hold person, misty step • 3rd level (3 slots): blink, haste, slow • 4th level (3 slots): banishment, dimension door • 5th level (1 slots): cone of cold
The chronomancer choses one creature it can see within 60 feet of it, causing the target's flesh to rapidly age and decompose. The target must make a DC 14 Consitution saving throw, taking 16 (3d10) necrotic damage on a failed save. or half as much damage on a successful one.