Ancient Companion

Medium construct, Any Alignment

Armor Class

14 (natural armor)

Hit Points

10

Speed

walk 30 ft.

Saves

Con +3, Int +3, Wis +3

Skills

History +3, Perception +4

Damage Immunities

poison

Condition Immunities

charmed, exhaustion

Languages

speaks and understands the languages you speak

Challenge

Armor Class

14 (natural armor) + 2 (Warrior only)

Hit Points

5 + 5 times your level in this class (the companion has a number of Hit Dice [d8s] equal to your level in this class)

Saving Throws

Con +2 plus PB, Int +2 plus PB, Wis +2 plus PB

Skills

History +2 plus PB, Perception +2 plus (PB × 2)

Senses

passive Perception 12 + (PB × 2)

Ancient Fortitude

If damage reduces the companion to 0 hit points, it can make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is from a critical hit. On a success, the companion drops to 1 hit point instead.

Sage's Counsel (Sage Only)

While within 15 feet of the companion, you and your allies gain a +2 bonus to Intelligence and Wisdom checks.

Actions

Spirit Strike

Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d8 + 2 + PB force damage.

Healer's Light (Healer Only)

The companion chooses a creature it can see within 15 feet of itself and flares with invigorating light. The creature gains 1d8 + PB temporary hit points.