14 (natural armor)
10
walk 30 ft.
Con +3, Int +3, Wis +3
History +3, Perception +4
poison
charmed, exhaustion
speaks and understands the languages you speak
14 (natural armor) + 2 (Warrior only)
5 + 5 times your level in this class (the companion has a number of Hit Dice [d8s] equal to your level in this class)
Con +2 plus PB, Int +2 plus PB, Wis +2 plus PB
History +2 plus PB, Perception +2 plus (PB × 2)
passive Perception 12 + (PB × 2)
If damage reduces the companion to 0 hit points, it can make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is from a critical hit. On a success, the companion drops to 1 hit point instead.
While within 15 feet of the companion, you and your allies gain a +2 bonus to Intelligence and Wisdom checks.
Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d8 + 2 + PB force damage.
The companion chooses a creature it can see within 15 feet of itself and flares with invigorating light. The creature gains 1d8 + PB temporary hit points.