Ancient Deep Crow

Huge monstrosity, Unaligned

Armor Class

18 (natural armor)

Hit Points

187 (15d12+90)

Speed

walk 20 ft., fly 80 ft.

Saves

Con +11, Wis +7

Skills

Perception +7, Stealth +13

Damage Resistances

bludgeoning, piercing, slashing from nonmagical attacks

Senses

blindsight 60 ft., darkvision 120 ft.

Languages

Deep Crow

Challenge

15

Magic Resistance

The ancient deep crow has advantage on saving throws against spells and other magical effects.

Shadow Stealth

While in dim light or darkness, the ancient deep crow can take the Hide action as a bonus action.

Actions

Multiattack

The ancient deep crow makes three attacks: one with its mandibles and two with its claws.

Mandibles

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the ancient deep crow can't use its mandibles on another target.

Claw

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Shadow Caw

The ancient deep crow releases an ear-splitting caw. Each creature within 60 feet of the crow and able to hear it must make a DC 17 Constitution saving throw. On a failure, a creature takes 10 (3d6) psychic damage.

Legendary actions

Legendary Actions (3/Turn)

The monstrosity can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The monstrosity regains spent legendary actions at the start of its turn.

Detect

The deep crow makes a Wisdom (Perception) check.

Shadow Caw (Costs 2 Actions)

The ancient deep crow uses Shadow Caw.

Wing Attack (Costs 2 Actions)

The ancient deep crow beats its wings. Each creature within 10 feet of the deep crow must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The ancient deep crow can then fly up to half its flying speed.

Regional Effects

The region containing an ancient deep crow's lair is transformed by the creature's presence, which creates one or more of the following effects: • Supernatural shadow turns all bright light to dim light in underground regions within 6 miles of the lair. • Intermittent, echoing caws can be heard coming from all directions within 6 miles of the lair. • Subterranean beasts within 1 mile of the ancient deep crow's lair serve as the creature's eyes and ears, alerting it to the presence of intruders and making it all but impossible to surprise the ancient deep crow. If the ancient deep crow dies, these effects fade immediately.