Ancient Sapphire Dragon

Gargantuan dragon (gem), typically lawful neutral

Armor Class

20 (natural armor)

Hit Points

370 (20d20 + 160)

Speed

walk 40 ft., burrow 40 ft., climb 40 ft., fly 80 ft.

Saves

Dex +9, Con +15, Wis +11, Cha +12

Skills

History +12, Perception +18, Persuasion +19, Stealth +9

Damage Resistances

lightning, thunder

Condition Immunities

frightened, prone

Senses

blindsight 60 ft., darkvision 120 ft.

Languages

Common, Draconic, Telepathy 120 ft.

Challenge

22

Proficiency Bonus

+7

Legendary Resistance (3/Day)

If the dragon fails a saving throw, it can choose to succeed instead.

Spider Climb

The dragon can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Tunneler

The dragon can burrow through solid rock at half its burrowing speed and can leave a 20-foot-diameter tunnel in its wake.

Actions

Multiattack

The dragon makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 11 (2d10) thunder damage.

Claw

Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Debilitating Breath (Recharge 5-6)

The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 90-foot cone. Each creature in that area must make a DC 23 Constitution saving throw. On a failed save, the creature takes 55 (10d10) thunder damage and is incapacitated until the end of its next turn. On a successful save, the creature takes half as much damage and isn't incapacitated.

Spellcasting (Psionics)

The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 20): • 1/Day each: dissonant whispers, hold monster, meld into stone, telekinesis, teleport

Change Shape (Bonus Action)

The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.

Psychic Step (Bonus Action)

The dragon magically teleports to an unoccupied space it can see within 60 feet of it.

Legendary actions

Legendary Actions (3/Turn)

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Claw

The dragon makes one claw attack.

Psionics (Costs 2 Actions)

The dragon uses Psychic Step or Spellcasting.

Telekinetic Fling (Costs 3 Actions)

The dragon chooses one Medium or smaller object that isn't being worn or carried that it can see within 60 feet of it, and it magically hurls the object at a creature it can see within 60 feet of the object. The target must succeed on a DC 20 Dexterity saving throw or take 42 (12d6) bludgeoning damage.