18 (natural armor)
425 (23d20 + 184)
walk 30 ft., fly 120 ft.(hover), canHover true ft.
wis +11, con +15, dex +9, cha +10
stealth +9, perception +18
darkvision 240 ft.
Draconic
21
+7
The dragon doesn't provoke opportunity attacks when it flies out of an enemy's reach.
If the dragon fails a saving throw, it can choose to succeed instead.
Magical attempts to read the dragon's mind or glean its thoughts fail automatically.
The dragon deals double damage to objects and structures.
The dragon doesn't require air.
The dragon makes one Bite attack and one Tail attack.
Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 19 (3d6 + 9) piercing damage plus 10 (3d6) radiant damage.
Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 13 (1d8 + 9) bludgeoning damage.
The dragon exhales a flashing mote of radiant energy that travels to a point the dragon can see within 240 feet of itself, then blossoms into a 40-foot-radius sphere centered on that point. Each creature in the sphere must make a DC 23 Constitution saving throw, taking 66 (12d10) radiant damage on a failed save, or half as much damage on a successful one.
The Ancient Solar Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Ancient Solar Dragon regains spent legendary actions at the start of its turn.
The dragon makes one Tail attack.
The dragon emits magical light in a 30-foot-radius sphere centered on itself. Each creature in this area must succeed on a DC 23 Wisdom saving throw or be blinded until the end of its next turn.