12 (leather armor)
11 (2d8 + 2)
walk 30 ft.
wis +2
arcana +4, investigation +4, history +4, religion +4
Common, Draconic
0
+2
Andir is proficient with simple weapons and light armor.
Andir's spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). He has the following wizard spells prepared: • At will: light, ray of frost • 1st level (2 slots): thunderwave
Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or range 120 ft., one target. Hit: 7 (1d10 + 2) force damage.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.