Andir Valmakos

Medium humanoid (human), chaotic good

Armor Class

12 (leather armor)

Hit Points

11 (2d8 + 2)

Speed

walk 30 ft.

Saves

wis +2

Skills

arcana +4, investigation +4, history +4, religion +4

Languages

Common, Draconic

Challenge

0

Proficiency Bonus

+2

Bonus Proficiencies

Andir is proficient with simple weapons and light armor.

Spellcasting

Andir's spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). He has the following wizard spells prepared: • At will: light, ray of frost • 1st level (2 slots): thunderwave

Actions

Arcane Burst

Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or range 120 ft., one target. Hit: 7 (1d10 + 2) force damage.

Quarterstaff

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.