15 (natural armor)
91 (14d8 + 28)
30 ft., fly 30 ft.(hover; aerialist only), swim 30 ft.(diver only)
wis +4, con +5
history +4, perception +7
acid, fire
cold, poison
exhaustion, poisoned
blindsight 60 ft. (sentry only), darkvision 60 ft.
Common plus the languages spoken by its creator
5
+3
When the android is created, it gains one of six possible designs suited for its role (choose or roll a d6): 1, aerialist; 2, diplomat; 3, diver; 4, duelist; 5, medic; 6, sentry. This design determines certain traits in this stat block.
When the android takes lightning damage, it must succeed on a DC 10 Constitution saving throw or have the stunned condition until the start of its next turn.
The android makes two Force Strike attacks.
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 40/120 ft., one target. Hit: 15 (2d10 + 4) force damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or have the prone condition.
The android casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability: • 2/Day each: Cure Wounds (as a 3rd-level spell; medic only), Identify, Tongues (diplomat only)