Android

Medium construct, typically lawful neutral

Armor Class

15 (natural armor)

Hit Points

91 (14d8 + 28)

Speed

30 ft., fly 30 ft.(hover; aerialist only), swim 30 ft.(diver only)

Saves

wis +4, con +5

Skills

history +4, perception +7

Damage Resistances

acid, fire

Damage Immunities

cold, poison

Condition Immunities

exhaustion, poisoned

Senses

blindsight 60 ft. (sentry only), darkvision 60 ft.

Languages

Common plus the languages spoken by its creator

Challenge

5

Proficiency Bonus

+3

Design Specialization

When the android is created, it gains one of six possible designs suited for its role (choose or roll a d6): 1, aerialist; 2, diplomat; 3, diver; 4, duelist; 5, medic; 6, sentry. This design determines certain traits in this stat block.

Lightning Overload

When the android takes lightning damage, it must succeed on a DC 10 Constitution saving throw or have the stunned condition until the start of its next turn.

Actions

Multiattack

The android makes two Force Strike attacks.

Force Strike

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 40/120 ft., one target. Hit: 15 (2d10 + 4) force damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or have the prone condition.

Spellcasting (Diplomat and Medic Only)

The android casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability: • 2/Day each: Cure Wounds (as a 3rd-level spell; medic only), Identify, Tongues (diplomat only)