Animated Breath

Large elemental, typically neutral evil

Armor Class

15 (natural armor) or 17 (cold form only)

Hit Points

95 (10d10 + 40)

Speed

walk 30 ft., fly 30 ft. (hover)

Damage Resistances

damage of the type matching the animated breath's form (acid, cold, fire, lightning, or poison)

Condition Immunities

exhaustion, paralyzed, petrified, poisoned, restrained, unconscious

Senses

darkvision 60 ft.

Languages

understands Draconic but can't speak

Challenge

6

Proficiency Bonus

+3

Chromatic Form

When created, the animated breath takes one of five forms, matching its creator's breath weapon: Acid, Cold, Fire, Lightning, or Poison. This form determines the creature's AC, damage resistance, traits, and attacks.

Fire Aura (Fire Form Only)

At the start of each of the animated breath's turns, each creature within 5 feet of it takes 3 (1d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the animated breath or hits it with a melee attack takes 3 (1d6) fire damage.

Putrid Aura (Acid and Poison Forms Only)

A creature that starts its turn within 5 feet of the animated breath must succeed on a DC 15 Constitution saving throw or be poisoned until the start of its next turn. A creature that touches the animated breath or hits it with a melee attack takes 3 (1d6) acid damage.

Actions

Multiattack

The animated breath makes two Slam attacks.

Slam

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 11 (2d10) damage of a type determined by the animated breath's form: acid, cold, fire, lightning, or poison.

Lightning Burst (Lightning Form Only) (Bonus Action)

The animated breath magically teleports to an unoccupied space it can see within 30 feet of it. Each creature with 5 feet of the animated breath after it teleports takes 3 (1d6) lightning damage.