15 (natural armor)
17 (5d6)
walk 0 ft., fly 50 ft. (hover)
poison, psychic
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone
blindsight 120 ft. (blind beyond this radius)
1/4
+2
If the broom is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the broom move or act, that creature must succeed on a DC 15 Wisdom (Perception) check to discern that the broom is animate.
The broom doesn't provoke opportunity attacks when it flies out of an enemy's reach.
The broom makes two melee attacks
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.