Animated Glass Statue

Large construct, neutral evil

Armor Class

10

Hit Points

22 (3d10 + 6)

Speed

walk 10 ft., fly 60 ft.

Skills

Perception +3

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

darkvision 60 ft.

Languages

understands Common but can't speak it

Challenge

1

Proficiency Bonus

+2

Keen Sight and Smell

The statue has advantage on Wisdom (Perception) checks that rely on sight or smell.

Pack Tactics

The statue has advantage on an attack roll against a creature if at least one of the statue's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack

The statue makes two attacks: one with its beak and one with its talons.

Beak

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.

Talons

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.