Animated Statue

Large construct, unaligned

Armor Class

16 (natural armor)

Hit Points

52 (7d10 + 14)

Speed

25 ft.

Damage Immunities

poison, psychic

Condition Immunities

blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

blindsight 60 ft. (blind beyond this radius)

Languages

-

Challenge

3

False Appearance

While the animated statue remains motionless, it is indistinguishable from a normal statue.

Spell Immunity

The animated statue is immmune to two spells chosen by its creator.

Actions

Multiattack

The animated statue makes two slam attacks or one choke attack.

Slam

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Choke

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the animated statue can't grapple another target. If this attack is a critical hit, the target also can't breathe or speak until the grapple ends.