16 (natural armor)
52 (7d10 + 14)
25 ft.
poison, psychic
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
blindsight 60 ft. (blind beyond this radius)
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3
While the animated statue remains motionless, it is indistinguishable from a normal statue.
The animated statue is immmune to two spells chosen by its creator.
The animated statue makes two slam attacks or one choke attack.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the animated statue can't grapple another target. If this attack is a critical hit, the target also can't breathe or speak until the grapple ends.