Animated Wizard's Hat

Tiny construct, unaligned

Armor Class

16 (natural armor)

Hit Points

10 (4d4)

Speed

10 ft., fly 40 ft.

Saves

Dex +4

Damage Immunities

poison, psychic

Condition Immunities

blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned

Languages

-

Challenge

2

Antimagic Susceptibility

The hat is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the hat must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

Damage Transfer

While it is grappling a creature, the hat takes only half the damage dealt to it, and the creature grappled by the hat takes the other half.

False Appearance

While the hat remains motionless, it is indistinguishable from a normal wizard's hat.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 fit., one target. Hit: 1 piercing damage, and the hat grapples a Medium or smaller humanoid's head. The target must make a successful DC 13 Wisdom saving throw or do the bidding of the hat each turn. At the end of each turn, the creature can attempt to make this save again. It takes a successful DC 13 Strength check by the creature or an ally to pull it off.