14 (natural armor)
68 (8d12+16)
walk 20 ft.
poison
poisoned
darkvision 60 ft.
3
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Melee Weapon Attack: +6 to hit, reach 10 ft., one target 18 (4d6 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.