14 (natural armor)
18 (4d4+8)
walk 10 ft., fly 60 ft.
Perception +4
fire, poison
charmed, exhaustion, paralyzed, petrified, poisoned
darkvision 120 ft.
understands one language of its creator but can't speak
1/2
The raptor has advantage on Wisdom (Perception) checks that rely on sight.
The raptor can mimic any sound, including voices, it has heard in the last 24 hours. A creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check.
The raptor makes two attacks with its beak.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Some anvilwrought raptors are created expressly to be familiars. Such creatures have the following trait. Familiar: The anvilwrought can serve another creature as a familiar, forming a magical, telepathic bond with its willing master. While the two are bonded, the master can sense what the anvilwrought senses, as long as they are within 1 mile of each other.