Anvilwrought Raptor

Tiny construct, Unaligned

Armor Class

14 (natural armor)

Hit Points

18 (4d4+8)

Speed

walk 10 ft., fly 60 ft.

Skills

Perception +4

Damage Immunities

fire, poison

Condition Immunities

charmed, exhaustion, paralyzed, petrified, poisoned

Senses

darkvision 120 ft.

Languages

understands one language of its creator but can't speak

Challenge

1/2

Keen Sight

The raptor has advantage on Wisdom (Perception) checks that rely on sight.

Recorded Mimicry

The raptor can mimic any sound, including voices, it has heard in the last 24 hours. A creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check.

Actions

Multiattack

The raptor makes two attacks with its beak.

Beak

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Variant: Anvilwrought Raptor Familiar

Some anvilwrought raptors are created expressly to be familiars. Such creatures have the following trait. Familiar: The anvilwrought can serve another creature as a familiar, forming a magical, telepathic bond with its willing master. While the two are bonded, the master can sense what the anvilwrought senses, as long as they are within 1 mile of each other.