10 (13 with mage armor)
13 (3d8)
30 ft.
Arcana +5, History +5
Common and one other
1
The apprentice is a 3rd-level wizard. Its spellcasting ability is Intelligence (spell save DC 13). The apprentice has the following wizard spells prepared • Cantrips (at will): fire bolt, light, prestidigitation • 1st level (4 slots): burning hands, mage armor, magic missile • 2nd level (2 slot): hold person, mirror image
Spellcasting Chaos. Every time the apprentice casts a spell, roll a d4. On a roll of “4” the apprentice's spell doesn't work and the following occurs. Roll 1d10 1. The spell works backwards 2. The apprentice becomes the target of his spell 3. Wand explodes and does 1d6 force damage in a 30 ft. radius 4. The apprentice ends every sentence with “genius!” for a week 5. Closest creature ages 1d4 years 6. The apprentice turns invisible for 1 minute 7. Closest creature teleports to another part of the city 8. Closest creature gains 1d8 temporary hit points 9. The closest creature changes gender for a week 10. The apprentice turns into a frog for 1 minute
Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.