Appalorus

Huge monstrosity, chaotic evil

Armor Class

16 (natural armor)

Hit Points

100 (8d12 + 48)

Speed

25 ft.

Skills

Perception +6

Senses

darkvision 60 ft.

Languages

-

Challenge

5

Keen Hearing

The appalorus has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Multiattack

The appalorus makes three attacks: one with its bite and two with its tails.

Bite

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 12 (1d10 + 7) piercing damage.

Tail

Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 11 (1d8 + 7) bludgeoning damage.

Frightful Presence

Each creature of the appalorus's choice that is within 120 feet of the appalorus and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the appalorus's Frightful Presence for the next 24 hours.

Dust Breath (Recharge 5-6)

The appalorus exhales dust in a 90-foot cone. Thick dust heavily obscures the area for 1 minute.