Apprentice

Medium humanoid,

Armor Class

10

Hit Points

7 (2d8 − 2)

Speed

walk 30 ft.

Saves

Int +3

Skills

Arcana +3, History +3

Languages

any one language (usually Common)

Challenge

Spellcasting

You cast one of the following wizard spells (spell save DC 11), using Intelligence as the spellcasting ability: • At will: minor illusion • 2/Day: grease

Actions

Quarterstaff

Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 − 1) bludgeoning damage, or 3 (1d8 − 1) bludgeoning damage if used with two hands.

Burning Hands (1st-Level Spell; 2/Day)

You shoot forth a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw. A creature takes 10 (3d6) fire damage on a failed save, or half as much damage on a successful one The fire ignites any flammable objects in the area that aren't being worn or carried.

Fire Bolt (Cantrip)

Ranged Spell Attack: Ranged Spell Attack: +3 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.