Aquarian

Medium humanoid (aquarian), lawful evil

Armor Class

14 (shell armor)

Hit Points

27 (5d8 + 5)

Speed

30 ft., swim 50 ft.

Skills

Perception +3, Stealth +4

Senses

darkvision 90 ft.

Languages

Aquan, Common, Sahuagin

Challenge

1

Amphibious

The aquarian can breathe air and water.

Slippery

The aquarian has advantage on ability checks and saving throws made to escape a grapple.

Innate Spellcasting

Atlantia's innate spellcasting ability is Charisma (spell save DC 15, +7 to spell attacks). She can innately cast the following spells, requiring no material components: • At will: blade ward, message, minor illusion • 3/Day each: comprehend languages, darkness, detect magic • 1/Day each: blur, dimension door, suggestion

Actions

Swordfish Sword

Melee Weapon Attack: +4 to hit, reach 5 ft. one target. Hit: 7 (1d10 + 2) slashing damage.

Net

Ranged Weapon Attack: +6 to hit, range 5/15 ft. one Large or smaller creature. Hit: The target is restrained. A creature can use its action to make a DC 11 Strength check to free itself or another creature in a net, ending the effect on a success. Dealing 5 slashing damage to the net (AC 11) frees the target without harming it and destroys the net.