15 (natural armor)
58 (9d8 + 18)
30 ft., swim 50 ft.
Intimidation +2, Perception +4, Survival +4
Common, Aquan
3
Fishmongrel can breathe air and water.
Fishmongrel has advantage on saving throws against being frightened.
Fishmongrel makes two melee attacks or one ranged attack.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.
Ranged Weapon Attack: +6 to hit, range 5/15 ft., one Large or smaller creature. Hit: The target is restrained. A creature can use its action to make a DC 14 Strength check to free itself or another creature in a net, ending the effect on a success. Dealing 5 slashing damage to the net (AC 11) frees the target without harming it and destroys the net.