Arborcyte

Large plant, Chaotic Neutral

Armor Class

16 (natural armor)

Hit Points

127 (15d10+45)

Speed

walk 30 ft.

Saves

Con +6

Damage Resistances

bludgeoning, piercing

Damage Vulnerabilities

fire

Condition Immunities

deafened

Senses

darkvision 60 ft.

Challenge

8

Shearing

Whenever the arborcyte suffers 10 or more damage from a single attack, a length of its vines breaks free. This animated tendril is under the arborcyte's control, moving and acting as an extension of the creature. Each tendril has AC 14, 10 hp, and a speed of 10 feet.

Actions

Multiattack

The arborcyte makes two thorn vine attacks plus one animated tendril attack for each tendril it can see that has been created through its Shearing trait.

Thorn Vine

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target takes 7 (2d6) acid damage at the start of each of the arborcyte's turns, and tendril attacks against the target have advantage. The arborcyte can grapple up to two creatures at one time.

Animated Tendril

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 5) piercing damage.