Arcanamite

Small monstrosity, unaligned

Armor Class

15 (natural armor)

Hit Points

27 (5d6+10)

Speed

30 ft., climb 30 ft.

Skills

Perception +3, Stealth +4

Damage Vulnerabilities

bludgeoning

Senses

darkvision 60 ft.

Languages

-

Challenge

1

Magic Scent

The arcanamite can pinpoint, by scent, the location of a creature that can cast spells within 60 feet of it.

Reflective Carapace

Any time the arcanamite is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the arcanamite is unaffected. On a 6, the arcanamite is unaffected, and the effect is reflected back at the caster as though it originated from the arcanamite, turning the caster into the target.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage, and the arcanamite can attach itself to the target. The arcanamite can be removed if a creature takes an action and succeeds on a DC 15 Strength check against it. The arcanamite detaches if it takes fire damage. Until the arcanamite detaches, it can't bite another target.

Leech Magic

If the arcanamite is attached to a creature with spell slots, roll a d4. The target loses a spell slot of that level, or the next highest level if it has no spell slots of that level. If the arcanamite has leeched a number of spell slots with a combined level of 8 or more, it detaches from the creature.