15 (natural armor)
27 (5d6+10)
30 ft., climb 30 ft.
Perception +3, Stealth +4
bludgeoning
darkvision 60 ft.
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1
The arcanamite can pinpoint, by scent, the location of a creature that can cast spells within 60 feet of it.
Any time the arcanamite is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the arcanamite is unaffected. On a 6, the arcanamite is unaffected, and the effect is reflected back at the caster as though it originated from the arcanamite, turning the caster into the target.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage, and the arcanamite can attach itself to the target. The arcanamite can be removed if a creature takes an action and succeeds on a DC 15 Strength check against it. The arcanamite detaches if it takes fire damage. Until the arcanamite detaches, it can't bite another target.
If the arcanamite is attached to a creature with spell slots, roll a d4. The target loses a spell slot of that level, or the next highest level if it has no spell slots of that level. If the arcanamite has leeched a number of spell slots with a combined level of 8 or more, it detaches from the creature.