13 (chain shirt)
27 (5d8 + 5)
walk 30 ft.
medicine +8, persuasion +3, religion +5
Birdfolk, can also understand Auran but can't speak it
2
+2
Ardwyn is a 5th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). Ardwyn has the following cleric spells prepared: • Cantrips (at will): light, sacred flame, thaumaturgy • 1st level (4 slots): cure wounds, guiding bolt, sanctuary • 2nd level (3 slots): lesser restoration, spiritual weapon • 3rd level (2 slots): dispel magic, spirit guardians
When falling at least 10 feet, Ardwyn can spend a reaction to fly up to her speed in one direction as she descends. She lands in an unoccupied space at the end of her movement, and takes no falling damage. She cannot glide while carrying heavy objects, heavy weapons, or shields (though she can drop any held items as part of her reaction).
As a bonus action, Ardwyn can use her powerful feathered arms to propel herself upward a distance equal to half her movement speed. She can use it in conjunction with a regular jump, but not while gliding.
Ardwyn can communicate simple ideas to living plants, and is able to interpret their responses in simple language.
As a bonus action, Ardwyn can expend a spell slot to cause her melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If Ardwyn expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.