17 (half plate armor)
120 (16d8 + 48)
walk 30 ft.
Perception +5, Religion +4
necrotic; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
poisoned
darkvision 60 ft.
Common, Elvish, Infernal
10
While in sunlight, Aribeth has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Aribeth has advantage on saving throws against spells and other magical effects.
Aribeth regains 20 hit points at the start of her turn. If Aribeth takes radiant damage, this trait doesn't function at the start of Aribeth's next turn. Aribeth's body is destroyed only if she starts her turn with 0 hit points and doesn't regenerate.
Aribeth knows the distance to and direction of any creature that has broken a pact with Mephistopheles, even if the creature and Aribeth are on different planes of existence.
Aribeth is a 11th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). Aribeth has the following paladin spells prepared: • 1st level (4 slots): command, searing smite, shield of faith • 2nd level (3 slots): aid, magic weapon • 3rd level (3 slots): dispel magic
Aribeth is accompanied by a nightmare. The nightmare allows Aribeth to use it as a mount.
3 shadows hide within the saddle of Aribeth's nightmare. These shadows only come out if there is a creature within 30 feet that is at 0 hit points. When that happens, 1 shadow will emerge and attack the creature in order to make it fail a death saving throw. It continues to do so until the creature is dead.
Aribeth makes three longsword attacks or three attacks with her sword called Void.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage or 8 (1d10 + 3) slashing damage if used with two hands, plus 9 (3d6) necrotic damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage or 8 (1d10 + 3) slashing damage if used with two hands, plus 9 (3d6) necrotic damage. A creature reduced to 0 hit points from damage dealt by the sword Void dies and can't be revived by any means short of a wish spell.