Arix, Kobold War Priest

Small humanoid (kobold), lawful evil

Armor Class

18 (Breastplate and shield)

Hit Points

33 (8+4d8+5)

Speed

30 ft.

Saves

Wis +6, Cha +4

Skills

Insight +6, Medicine +6, Persuasion +4, Religion +3

Senses

darkvision 60 ft.

Languages

Common, Draconic

Challenge

3

Sunlight Sensitivity

While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics

The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the creature and the ally isn't incapacitated.

War Priest

When Arix uses the Attack Action, she can make one weapon attack as a bonus action. She can use this 3 times per long rest.

Channel Divinity: Guided Strike

Arix can use her Channel Divinity to gain a +10 on an attack roll.

Spellcasting

Kelvar is an 8th level spellcaster. His spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). Kelvar has the following cleric spells prepared:

Cantrips (at will): guidance, mending, sacred flame, thaumaturgy

1st level: bless, command, cure wounds, divine favor, guiding bolt, shield of faith

2nd level: blindness/deafness, hold person, magic weapon, prayer of healing, spiritual weapon

3rd level: crusader's mantle, dispel magic, mass healing word, revivify, spirit guardians

4th level: banishment, freedom of movement, guardian of faith, stoneskin

Actions

Shortsword

Melee Weapon Attack: +6 to hit, reach 5 ft. one target. Hit: 7 (1d6 + 3) piercing damage.

Light Crossbow

Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 13 (1d8 + 3) piercing damage.

Sacred Flame

Ranged Spell (cantrip) Attack: +6 to hit, range 60 ft., one target. Hit: 5 (1d8) radiant damage.