18 (Breastplate and shield)
33 (8+4d8+5)
30 ft.
Wis +6, Cha +4
Insight +6, Medicine +6, Persuasion +4, Religion +3
darkvision 60 ft.
Common, Draconic
3
While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the creature and the ally isn't incapacitated.
When Arix uses the Attack Action, she can make one weapon attack as a bonus action. She can use this 3 times per long rest.
Arix can use her Channel Divinity to gain a +10 on an attack roll.
Kelvar is an 8th level spellcaster. His spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). Kelvar has the following cleric spells prepared:
Cantrips (at will): guidance, mending, sacred flame, thaumaturgy
1st level: bless, command, cure wounds, divine favor, guiding bolt, shield of faith
2nd level: blindness/deafness, hold person, magic weapon, prayer of healing, spiritual weapon
3rd level: crusader's mantle, dispel magic, mass healing word, revivify, spirit guardians
4th level: banishment, freedom of movement, guardian of faith, stoneskin
Melee Weapon Attack: +6 to hit, reach 5 ft. one target. Hit: 7 (1d6 + 3) piercing damage.
Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 13 (1d8 + 3) piercing damage.
Ranged Spell (cantrip) Attack: +6 to hit, range 60 ft., one target. Hit: 5 (1d8) radiant damage.