Armed Skeleton

Medium undead, lawful evil

Armor Class

13 (natural armor)

Hit Points

26 (4d8+8)

Speed

30 ft.

Skills

Athletics +3

Damage Vulnerabilities

bludgeoning

Damage Immunities

poison

Condition Immunities

exhaustion, poisoned

Senses

darkvision 60 ft.

Languages

understands all languages it knew in life but can't speak

Challenge

1

Armed Advantage

The skeleton has advantage on Strength (Athletics) checks made to grapple.

Actions

Multiattack

The skeleton makes four melee attacks.

Claw

Melee Weapon Attack: +3 to hit, reach 5 ft., one target Hit: 3 (1d4+1) slashing damage.