Armored Troll

Large giant, chaotic evil

Armor Class

18 (plate)

Hit Points

126 (12d10 + 60)

Speed

30 ft.

Skills

Athletics +9

Senses

darkvision 60 ft.

Languages

Giant

Challenge

10

Keen Smell

The troll has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration

The troll regains 5 hit points at the start of its turn. If the troll takes acid damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multiattack

The armored troll makes three attacks: one with its bite and two with its metal claws.

Bite

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

Claws

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) slashing damage.