18 (plate)
126 (12d10 + 60)
30 ft.
Athletics +9
darkvision 60 ft.
Giant
10
The troll has advantage on Wisdom (Perception) checks that rely on smell.
The troll regains 5 hit points at the start of its turn. If the troll takes acid damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.
The armored troll makes three attacks: one with its bite and two with its metal claws.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) slashing damage.