Arrant Quill

Medium humanoid (human),

Armor Class

14

Hit Points

135(18d8+54)

Speed

walk 30 ft.

Saves

Int +7, Wis +6, Cha +9

Skills

Arcana +11 , Deception +9, History +7, Performance +13

Languages

Common, Draconic, Elvish, Undercommon

Challenge

11

Proficiency Bonus

+4

Actions

Multiattack

Quill makes two attacks with his dagger and uses Supreme Mockery.

Dagger

Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Quill's Fable (Recharge 6)

Quill utters a short fable while targeting up to five creatures within 30 feet of him that he can see. Each target that can hear Quill's magical fable must make a DC 17 Wisdom saving throw, taking 36 (8d8) psychic damage on a failed save, or half as much damage on a successful one.

Spellcasting

Quill casts one of the following spells using Charisma as the spellcasting ability (save DC 17) : • At will: light, mage hand, prestidigitation • 3/Day each: detect magic, dispel magic.faerie fire, hold monster • 1/Day each: mind blank, teleport

Supreme Mockery

Quill hurls a string of insults laced with enchantments at a creature he can see within 60 feet of him . If the creature can hear Quill (though it need not understand him), it must succeed on a DC 17 Wisdom saving throw or take 66 (12d10) psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.