14
135(18d8+54)
walk 30 ft.
Int +7, Wis +6, Cha +9
Arcana +11 , Deception +9, History +7, Performance +13
Common, Draconic, Elvish, Undercommon
11
+4
Quill makes two attacks with his dagger and uses Supreme Mockery.
Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Quill utters a short fable while targeting up to five creatures within 30 feet of him that he can see. Each target that can hear Quill's magical fable must make a DC 17 Wisdom saving throw, taking 36 (8d8) psychic damage on a failed save, or half as much damage on a successful one.
Quill casts one of the following spells using Charisma as the spellcasting ability (save DC 17) : • At will: light, mage hand, prestidigitation • 3/Day each: detect magic, dispel magic.faerie fire, hold monster • 1/Day each: mind blank, teleport
Quill hurls a string of insults laced with enchantments at a creature he can see within 60 feet of him . If the creature can hear Quill (though it need not understand him), it must succeed on a DC 17 Wisdom saving throw or take 66 (12d10) psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.