Ashann

Small humanoid (gnome, sorcerer), Chaotic Neutral

Armor Class

12

Hit Points

66 (12d8 + 12)

Speed

walk 30 ft.

Skills

Arcana +6, Deception +5, History +4, Perception +2

Languages

Common plus one other language

Challenge

2

Proficiency Bonus

+2

Actions

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 7 (2d6) psychic damage.

Arcane Blast (Recharge 5-6)

Ashann creates an explosion of magical force in a 20-foot-radius sphere centered on a point it can see within 120 feet of itself. Each creature in that area must make a DC 13 Dexterity saving throw. On a failed saving throw, the creature takes 10 (3d6) force damage and is pushed 10 feet away from the center of the area. On a successful save, it takes half as much damage and isn't pushed.

Spellcasting

Ashann casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13): • At will: light, mage hand • 1/Day each: detect magic, levitate