Ashari Skydancer

Medium humanoid (any),

Armor Class

14

Hit Points

63 (14d8)

Speed

walk 30 ft., fly 60 ft. (with skysail)

Saves

Dex +7

Skills

Acrobatics +7, Perception +6

Languages

Auran, Common, Druidic

Challenge

5

Proficiency Bonus

+3

Evasion

If the skydancer is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the skydancer instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Flyby

The skydancer doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Skysail

The skydancer flies with a special Ashari magic item called a skysail (see page 199). While the skysail's wings are extended, the skydancer can glide through the air at a speed of 60 feet, but must descend by at least 10 feet at the end of its turn and can't gain altitude.

Spellcasting

The skydancer is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following druid spells prepared: • Cantrips (at will): guidance, shillelagh • 1st level (4 slots): entangle, fog cloud, jump • 2nd level (2 slots): gust of wind, pass without trace

Actions

Multiattack

The skydancer makes two skysail staff attacks.

Skysail Staff

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. If the skydancer makes this attack while flying, the target must make a DC 14 Dexterity saving throw, taking 21 (6d6) lightning damage on a failed save, or half as much damage on a successful one.

Fly (1/Day)

The skydancer uses its skysail to cast fly on itself for up to 1 minute (no concentration required).