10
4 (1d8)
walk 30 ft.
Perception +1
darkvision 120 ft.
any one language (usually Common), Elvish
0
Ashdra has advantage on saving throws against being charmed, and magic can't put Ashdra to sleep.
While in sunlight, Ashdra has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Ashdra's innate spellcasting ability is Charisma (spell save DC 9). Ashdra can innately cast the following spells, requiring no material components: • At will: dancing lights • 1/Day each: darkness, faerie fire
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.