17 (natural armor)
17 (5d6)
0 ft., fly 50 ft.
dex +4
fire, poison, psychic
blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
blindsight 60 ft. (blind beyond this radius)
1/4
+2
The sword is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
When the sword drops to 0 hit points, it is reduced to a pile of ash, and any equipment it was wearing or carrying falls to the ground.
While the sword remains motionless and isn't flying, it is indistinguishable from a normal sword.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.