14 (natural armor; 18 while under ash)
67 (7d12 + 21)
walk 40 ft., burrow 30 ft.
Fire
Cold
blindsight 30 ft. (blind beyond this radius), tremorsense 60 ft.
understands Ignan, but can't speak
4
+2
The ashsnake has advantage on Dexterity (Stealth) checks made when it is burrowing in ash, as well as a +4 bonus to its armor class.
When the ashsnake emerges from burrowing, any creature within 5 feet of it that is at least one size smaller than the ashsnake must make a DC 14 Dexterity saving throw or be knocked prone.
The Ashsnake can make one bite attack and either one Constrict or Crush attack each round.
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (2d8 + 3) bludgeoning damage and the target is grappled (escape DC 14). Until the grapple ends the target is restrained and the ashsnake cannot constrict or crush another target. The ashsnake can release the target at any time during its turn.
The ashsnake crushes its grappled target, dealing 11 (2d8 + 3) bludgeoning damage.
The ashsnake breathes out a cloud of superheated ash in a 15-foot cone. Each creature in the area must make a DC 14 Dexterity saving throw, taking 11 (2d10) fire damage on a failed save, or half as much on a success.