Aspect of Fire

Gargantuan elemental, Unaligned

Armor Class

15 (natural armor)

Hit Points

174 (12d20 + 48)

Speed

walk 40 ft.

Saves

wis +6

Damage Immunities

Fire, Poison

Condition Immunities

Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Restrained, Unconscious

Senses

darkvision 120 ft.

Languages

Ignan

Challenge

12

Proficiency Bonus

+4

Legendary Resistance (3/Day)

If the Aspect of Fire fails a saving throw, it can choose to succeed instead.

Molten Skin

Any creature who touches, makes a melee attack within 5 feet of, or ends their turn within 5 feet of the aspect takes 11 (2d10) fire damage. Flammable objects within 5 feet of the aspect burst into flames.

Natural Light

The aspect gives off bright light in a 60-foot-radius and dim light for an additional 60 feet.

Cooling

If the aspect of fire takes 50 or more cold damage in one round, its speed is reduced to 0 until the end of its next turn.

Fuel for the Fire

The aspect of fire doesn't treat plant life as difficult terrain. Whenever the aspect begins its turn in a space of plant life that provides cover, it burns the plant life away from all spaces it is currently occupying, healing 1d4 hit points for each 5-foot square of such plant life it has consumed. If it heals for 17 or more damage in this way, it flares up, recharging its magma throw action.

Actions

Multiattack

The aspect makes two molten fist attacks.

Molten Fist

Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 16 (2d10 + 5) fire damage.

Stomp

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 5) fire damage. The target must succeed on a DC 17 Constitution saving throw or be knocked prone.

Magma Throw (Recharge 5-6)

The aspect hurls a ball of molten rock. Choose a location within 60 feet of the aspect. All creatures within 15 feet of the target location must make a DC 17 Dexterity saving throw. On a failure, a creature takes 22 (4d10) fire damage. On a success, the creature takes half as much damage.

Legendary actions

Legendary Actions (3/Turn)

The aspect of fire can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature's turn. The aspect regains spent legendary actions at the start of its turn.

Detect

The aspect makes a Wisdom (Perception) check.

Molten Fist

The aspect makes a molten fist attack.

Magma Barrage (Costs 2 Actions)

The aspect of fire uses its magma throw action. It may use this ability if it has not yet been recharged by dealing 17 points of cold damage to itself.