15 (natural armor)
174 (12d20 + 48)
walk 40 ft.
wis +6
Fire, Poison
Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Restrained, Unconscious
darkvision 120 ft.
Ignan
12
+4
If the Aspect of Fire fails a saving throw, it can choose to succeed instead.
Any creature who touches, makes a melee attack within 5 feet of, or ends their turn within 5 feet of the aspect takes 11 (2d10) fire damage. Flammable objects within 5 feet of the aspect burst into flames.
The aspect gives off bright light in a 60-foot-radius and dim light for an additional 60 feet.
If the aspect of fire takes 50 or more cold damage in one round, its speed is reduced to 0 until the end of its next turn.
The aspect of fire doesn't treat plant life as difficult terrain. Whenever the aspect begins its turn in a space of plant life that provides cover, it burns the plant life away from all spaces it is currently occupying, healing 1d4 hit points for each 5-foot square of such plant life it has consumed. If it heals for 17 or more damage in this way, it flares up, recharging its magma throw action.
The aspect makes two molten fist attacks.
Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 16 (2d10 + 5) fire damage.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 5) fire damage. The target must succeed on a DC 17 Constitution saving throw or be knocked prone.
The aspect hurls a ball of molten rock. Choose a location within 60 feet of the aspect. All creatures within 15 feet of the target location must make a DC 17 Dexterity saving throw. On a failure, a creature takes 22 (4d10) fire damage. On a success, the creature takes half as much damage.
The aspect of fire can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature's turn. The aspect regains spent legendary actions at the start of its turn.
The aspect makes a Wisdom (Perception) check.
The aspect makes a molten fist attack.
The aspect of fire uses its magma throw action. It may use this ability if it has not yet been recharged by dealing 17 points of cold damage to itself.