Aspirant of the Comet

Medium humanoid, any alignment

Armor Class

11

Hit Points

27 (5d8 + 5)

Speed

30 ft.

Languages

Common plus any one language

Challenge

1/2

Proficiency Bonus

+2

Hunger of the Void

When the aspirant is reduced to 0 hit points, its body and everything it is wearing or carrying, except for magic items, are sucked into a void and destroyed. Creatures in a 15-foot-radius sphere centered on the aspirant must make a DC 11 Strength saving throw. On a failed save, a creature takes 10 (3d6) necrotic damage and is pulled 10 feet straight toward the aspirant's space. On a successful save, a creature takes half as much damage only.

Sinister Devotion

The aspirant has advantage on saving throws against the charmed and frightened conditions.

Actions

Spear

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.