Asteroid Spider

Gargantuan Monstrosity, Typically Lawful Evil

Armor Class

17 (natural armor)

Hit Points

348 (24d20+96)

Speed

walk 30 ft., fly 60 ft. (hover)

Saves

CON +9, WIS +6

Skills

Stealth +5, Perception +11

Senses

Blindsight 120 ft. while the spider's eyes are closed, passive Perception 21

Challenge

15

Proficiency Bonus

+5

False Appearance

If the spider is motionless, has its eyes and mouth closed, and has its legs wrapped around its body at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the spider move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the spider is anything other than an asteroid.

Legendary Resistance (3/Day)

If the spider fails a saving throw, it can choose to succeed instead.

Unusual Nature

The spider doesn't require air.

Actions

Multiattack

The spider makes two Web Strand attacks, uses Reel and makes two Bite attacks.

Bite

Meele Weapon Attack: +13 to hit, reach 10 feet, one target. Hit 21 (3d8 +8 ) piercing damage plus 10 (3d6) acid damage.

Web Strand

Ranged Weapon Attack: +13 to hit, reach 120 ft., one creature. Hit: The target is grappled (escape DC 18). The web strand can be attacked and destroyed (AC 12; 20 hit points; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage). The spider can grapple up to six creatures at a time using its web strands.

Reel

The spider pulls each creature grappled by it up to 60 feet straight toward itself.

Snare Ship (1/Day) (Bonus Action)

The spider weavers a magical web around a spelljamming ship it can see within 120 feet of itself. The web lasts for 1 minute and suppresses the magic of any spelljamming helm aboard the ship. Decks and other surfaces of the ship that aren't enclosed become difficult terrain until the effect ends. The web is impervious to damage but is destroyed by a successful casitng of dispel magic (DC 18).