17 (half plate armor)
143 (26d8 + 26)
walk 30 ft.
wis +7, con +4, dex +5, cha +7
deception +7, survival +7, history +7, intimidation +7
darkvision 60 ft.
Celestial, Common, Elvish
7
+3
The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can't put it to sleep.
The elf doesn't require sleep.
The elf casts the following spell, using Wisdom as the spellcasting ability: • 2/Day: teleport
The elf makes two Longsword or Longbow attacks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage when used with two hands, plus 14 (4d6) radiant damage.
Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 14 (4d6) radiant damage.