17 (half plate armor)
93 (17d8 + 17)
walk 30 ft.
wis +6, cha +6
survival +6, intimidation +6, perception +6
darkvision 60 ft.
Celestial, Common, Elvish
5
+3
The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can't put it to sleep.
The elf doesn't require sleep.
The elf makes two Longsword or Radiant Ray attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) slashing damage, or 13 (2d10 + 2) slashing damage when used with two hands, plus 10 (3d6) radiant damage.
Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 22 (4d10) radiant damage.