Astral Elf Honor Guard

Medium humanoid, any alignment

Armor Class

17 (half plate armor)

Hit Points

93 (17d8 + 17)

Speed

walk 30 ft.

Saves

wis +6, cha +6

Skills

survival +6, intimidation +6, perception +6

Senses

darkvision 60 ft.

Languages

Celestial, Common, Elvish

Challenge

5

Proficiency Bonus

+3

Fey Ancestry

The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can't put it to sleep.

Unusual Nature

The elf doesn't require sleep.

Actions

Multiattack

The elf makes two Longsword or Radiant Ray attacks.

Longsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) slashing damage, or 13 (2d10 + 2) slashing damage when used with two hands, plus 10 (3d6) radiant damage.

Radiant Ray

Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 22 (4d10) radiant damage.