Astral Elf Star Priest

Medium humanoid (cleric), any alignment

Armor Class

13 (chain shirt)

Hit Points

90 (20d8)

Speed

walk 30 ft.

Saves

wis +8, cha +6, int +6

Skills

medicine +8, religion +6

Senses

darkvision 60 ft.

Languages

Celestial, Common, Elvish

Challenge

5

Proficiency Bonus

+3

Fey Ancestry

The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can't put it to sleep.

Unusual Nature

The elf doesn't require sleep.

Actions

Spellcasting

The elf casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 16): • 2/Day each: cure wounds (8th-level version), hold person • 1/Day each: divination, sending, word of recall

Multiattack

The elf makes two Morningstar attacks. It can use Rain of Radiance in place of one of these attacks.

Morningstar

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage plus 17 (5d6) radiant damage.

Rain of Radiance

Magical, flame-like radiance rains down on a creature that the elf can see within 60 feet of itself. The target must make a DC 16 Dexterity saving throw, taking 22 (5d8) radiant damage on a failed save, or half as much damage on a successful one.

Starlight Step (2/Day) (Bonus Action)

The elf magically teleports up to 30 feet, along with anything it is wearing or carrying, to an unoccupied space it can see.