Astral Elf Warrior

Medium humanoid, any alignment

Armor Class

16 (breastplate)

Hit Points

58 (13d8)

Speed

walk 30 ft.

Saves

wis +5, dex +4

Skills

survival +5, intimidation +4

Senses

darkvision 60 ft.

Languages

Celestial, Common, Elvish

Challenge

3

Proficiency Bonus

+2

Fey Ancestry

The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can't put it to sleep.

Unusual Nature

The elf doesn't require sleep.

Actions

Multiattack

The elf makes two Longsword or Longbow attacks.

Longsword

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage when used with two hands, plus 10 (3d6) radiant damage.

Longbow

Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 10 (3d6) radiant damage.