14 (leather armor)
84 (13d8 + 26)
30 ft.
wis +5, dex +6
stealth +6, investigation +8, perception +5
Common plus two more languages
5
+3
If the null is subjected to an effect that allows it to make a saving throw to take half as much damage, it instead takes no damage if it succeeds on the saving throw, and half as much damage if it fails.
The null makes two Force Dagger attacks.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 13 (3d8) force damage. Hit or Miss: The dagger magically returns to the null's hand immediately after a ranged attack.
The null takes the Dash, Disengage, or Use an Object action.