Athar Null

Small humanoid, any alignment

Armor Class

14 (leather armor)

Hit Points

84 (13d8 + 26)

Speed

30 ft.

Saves

wis +5, dex +6

Skills

stealth +6, investigation +8, perception +5

Languages

Common plus two more languages

Challenge

5

Proficiency Bonus

+3

Avoidance

If the null is subjected to an effect that allows it to make a saving throw to take half as much damage, it instead takes no damage if it succeeds on the saving throw, and half as much damage if it fails.

Actions

Multiattack

The null makes two Force Dagger attacks.

Force Dagger

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 13 (3d8) force damage. Hit or Miss: The dagger magically returns to the null's hand immediately after a ranged attack.

Defier's Whim (Bonus Action)

The null takes the Dash, Disengage, or Use an Object action.