15
7 (3d4)
10 ft., fly 60 ft.
Perception +4, Stealth +7
darkvision 60 ft.
Sylvan, Elvish
1/2
The atomie has advantage on saving throws against being charmed, and magic can't put it to sleep.
The atomie's innate spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no components • At will: speak with animals • 1/Day: invisibility, misty step
The atomie has advantage on Stealth (Dexterity) checks to hide in the forest.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 3 piercing damage.
Ranged Weapon Attack: +7 to hit, range 30/60 ft., one target. Hit: 3 piercing damage.