Aurak Draconian

Medium monstrosity (sorcerer), typically lawful evil

Armor Class

17 (natural armor)

Hit Points

67 (9d8 + 27)

Speed

walk 35 ft.

Saves

wis +3, cha +6, int +6

Skills

perception +3

Senses

truesight 60 ft.

Languages

Common, Draconic

Challenge

6

Proficiency Bonus

+3

Aura of Command

The draconian radiates a commanding presence in a 20-foot-radius sphere centered on itself. A draconian in the aura that can see or hear the aurak can't be charmed and has advantage on saving throws made to avoid or end the frightened condition on itself.

Death Throes

When the draconian is reduced to 0 hit points, its magical essence lashes out as a ball of lightning at the closest creature within 30 feet of it before arcing out to up to two other creatures within 15 feet of the first. Each creature must make a DC 14 Dexterity saving throw. On a failed save, the creature takes 9 (2d8) lightning damage and is stunned until the end of its next turn. On a successful save, the creature takes half as much damage and isn't stunned.

Spellcasting

The draconian casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14): • At will: invisibility, mage hand • 1/Day: dominate person • 2/Day each: dimension door, disguise self, sending

Actions

Multiattack

The draconian makes three Rend or Energy Ray attacks.

Rend

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) slashing damage.

Energy Ray

Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 8 (1d10 + 3) force damage.

Noxious Breath (Recharge 5-6)

The draconian exhales a 15-foot cone of noxious gas. Each creature in that area must make a DC 14 Constitution saving throw. On a failed save, the creature takes 21 (6d6) poison damage and gains 1 level of exhaustion. On a successful save, the creature takes half as much damage, doesn't gain exhaustion, and is immune to all draconians' Noxious Breath for 24 hours.