16 (natural armor)
370 (20d20 + 160)
50 ft., burrow 30 ft.
str +15, con +15
cold, lightning
acid, fire, poison; bludgeoning, piercing, and slashing from nonmagical attacks
charmed, exhaustion, frightened, poisoned
truesight 120 ft.
Abyssal, telepathy 120 ft.
22
+7
If the temperature around it is 100 degrees Fahrenheit or higher, Aurnozci regains 15 hit points at the start of its turn. If it takes cold or radiant damage, this trait doesn't function at the start of its next turn. Aurnozci dies only if it starts its turn with 0 hit points and doesn't regenerate.
If Aurnozci fails a saving throw, it can choose to succeed instead.
Aurnozci has advantage on saving throws against spells and other magical effects.
Aurnozci makes one Bite attack and two Tail attacks.
Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 21 (2d12 + 8) slashing damage plus 9 (2d8) fire damage.
Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Aurnozci sprays mucus in a 60-foot cone. Each creature in that cone must make a DC 20 Dexterity saving throw, taking 42 (12d6) acid damage on a failed save, or half as much damage on a successful one.
Aurnozci casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 20): • At will: Detect Magic, Heat Metal (7th-level version) • 2/Day each: Darkness, Dispel Magic, Hold Person
Aurnozci can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Aurnozci regains spent legendary actions at the start of its turn.
Aurnozci moves up to its speed.
Aurnozci makes one Tail attack.
Aurnozci uses Spellcasting.
Flames momentarily surround Aurnozci. Each creature within 15 feet of Aurnozci must make a DC 20 Dexterity saving throw, taking 18 (4d8) fire damage on a failed save, or half as much damage on a successful one.