Avoral Guardinal

Medium celestial, typically neutral good

Armor Class

16 (natural armor)

Hit Points

172 (23d8 + 69)

Speed

30 ft., fly 50 ft.

Saves

dex +8, cha +8

Skills

perception +11, religion +7

Damage Resistances

radiant

Condition Immunities

frightened

Senses

darkvision 120 ft.

Languages

Celestial, Common

Challenge

9

Proficiency Bonus

+4

Dive Attack

If the avoral is flying, dives at least 30 feet in a straight line toward a Medium or smaller creature, and ends within 5 feet of it, that creature must succeed on a DC 15 Strength saving throw or take 14 (4d6) piercing damage and have the prone condition.

Flyby

The avoral doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Actions

Multiattack

The avoral makes two Talon attacks. It can replace one attack with a use of Spellcasting.

Talon

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 13 (2d12) radiant damage.

Spellcasting

The avoral casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16): • 1/Day each: command, hold person