14 (natural armor)
126 (12d10 + 60)
walk 40 ft.
Athletics +8
necrotic
blinded
blindsight 60 ft. (blind beyond this radius)
Understands one language but can't speak
7
+3
The awakened chapped brute has advantage on Wisdom (Perception) checks that rely on hearing or smell. While deafened and unable to smell, the brute can't use its blindsight.
The awakened chapped brute has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
The awakened chapped brute makes two tentacle attacks or one tentacle slam.
Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the brute can't use the tentacle against another target. The awakened chapped brute has two tentacles.