Awakened Chapped Brute

Large monstrosity, Neutral Evil

Armor Class

14 (natural armor)

Hit Points

126 (12d10 + 60)

Speed

walk 40 ft.

Skills

Athletics +8

Damage Resistances

necrotic

Condition Immunities

blinded

Senses

blindsight 60 ft. (blind beyond this radius)

Languages

Understands one language but can't speak

Challenge

7

Proficiency Bonus

+3

Keen Hearing and Smell

The awakened chapped brute has advantage on Wisdom (Perception) checks that rely on hearing or smell. While deafened and unable to smell, the brute can't use its blindsight.

Sure-Footed

The awakened chapped brute has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Multiattack

The awakened chapped brute makes two tentacle attacks or one tentacle slam.

Tentacle

Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the brute can't use the tentacle against another target. The awakened chapped brute has two tentacles.