Awakened White Moose

Large beast, Neutral Evil

Armor Class

11 (natural armor)

Hit Points

68 (8d10+24)

Speed

walk 40 ft.

Languages

Druidic

Challenge

3

Charge

If the moose moves at least 20 feet straight toward a target and then hits it with an antlers attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Sure-Footed

The moose has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Multiattack

The moose makes two attacks: one with its antlers and one with its hooves.

Antlers

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Hooves

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.