Axe of Mirabar Soldier

Medium humanoid (dwarf), Any alignment

Armor Class

17 (splint armor)

Hit Points

67 (9d8+27)

Speed

walk 25 ft.

Skills

Athletics +5, Perception +2

Damage Resistances

poison

Senses

darkvision 60 ft.

Languages

any one language (usually Common), Dwarvish

Challenge

3

Dwarven Resilience

Axe of Mirabar Soldier has advantage on saving throws against poison, and has resistance against poison damage.

Actions

Multiattack

The soldier makes two battleaxe attacks. If it has a handaxe drawn, it can also make a handaxe attack.

Battleaxe

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Handaxe

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Heavy Crossbow

Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.