Azza Gremlin

Small fey, Neutral

Armor Class

14

Hit Points

7 (2d6)

Speed

walk 10 ft., fly 40 ft. (hover)

Damage Immunities

lightning, thunder

Senses

darkvision 120 ft.

Languages

Common, Primordial

Challenge

1/4

Contagious Lightning

A creature that touches the azza gremlin or hits it with a melee attack using a metal weapon receives a discharge of lightning. The creature must succeed on a DC 10 Constitution saving throw or attract lightning for 1 minute. For the duration, attacks that cause lightning damage have advantage against this creature, the creature has disadvantage on saving throws against lightning damage and lightning effects, and if the creature takes lightning damage, it is paralyzed until the end of its next turn. An affected creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.

Actions

Lightning Jolt

Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 30 ft., one creature. Hit: 3 (1d6) lightning damage, and the target is affected by Contagious Lightning.